A collection of thinking on user experience, design, and business.
The difference between good enough and just right.
Discover how your users are moving through your experience. Find the friction that actually affects your audience, and smooth it out.
Logos that have always been there fit just right, but logos change.
People may agree on what they want, but not necessarily on how they want it.
Bad interfaces can make good days bad.
“We’re changing this thing! Mocks attached. Please implement ASAP.”
This sucks, it's time to take control.